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Multiple outlets including Digital Foundry, PlayStation Blog, and VideoCardz confirm Sony's QSSR AI upscaling rollout to base PS5 today with Marvel’s Wolverine and Ghost of Yōtei.

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Home/Gaming/Sony Rolls Out QSSR AI Upscaling to Standard PS5
VERIFIEDBy Xavier Rivera· ·1 min read

Sony Rolls Out QSSR AI Upscaling to Standard PS5

Sony is rolling out QSSR, a lightweight AI upscaling feature, to the standard PS5 starting October 1. The move reduces exclusivity around the PS5 Pro's PSSR technology and brings the capability to all users via game patches today plus dev library availability.

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Sony Rolls Out QSSR AI Upscaling to Standard PS5
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TL;DRAI · 60 sec read

Sony rolls out QSSR, a lightweight AI upscaling technology adapted from the PS5 Pro's PSSR, to the standard PlayStation 5 starting October 1 via game patches, with immediate support in Marvel’s Wolverine and Ghost of Yōtei. This makes some Pro upscaling features available on base hardware that lacks specialized neural processing.

Sony is rolling out QSSR, a lightweight version of its AI upscaling technology, to the standard PlayStation 5 starting October 1.
The feature arrives via game patches today and removes some exclusivity from the PS5 Pro's PSSR upscaling.
Sony launches QSSR on base PlayStation 5. The feature arrives via game patches today and removes some exclusivity from the PS5 Pro's PSSR upscaling. Two titles activate the option immediately as a graphics setting.
PlayStation announcement graphic for QSSR AI upscaling on PS5
PlayStation announcement graphic for QSSR AI upscaling on PS5 · PlayStation
QSSR adapts PSSR for hardware without neural silicon. The standard PS5 lacks the Pro's 300 TOPS of specialized compute and INT8 instructions. Sony rebuilt the system around FP16 calculations, a simplified neural network, and hand-optimized code to run on available instructions.
POST FROM @PlayStation· Official announcement tweet from PlayStation about QSSR on PS5
https://x.com/PlayStation/status/2105689359613890923
Two games enable the feature today. Marvel’s Wolverine, released September 15, and Ghost of Yōtei, available since October 2025, integrate QSSR as an optional setting. Sony states it will extend the technology to all PlayStation Studios titles going forward.
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Sony rebuilt the system around FP16 calculations, a simplified neural network, and hand-optimized code to run on available instructions.
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Project Amethyst produced both versions. The same AMD partnership that delivered the enhanced PSSR on the Pro in March also supported development of QSSR. Daniel Craig, principal graphics R&D engineer at Sony Interactive Entertainment, described the redesign process in detail.

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