Bungie will end active development on Destiny 2 as of June 9 after nearly a decade of support, leaving the game online without further updates. The shift follows plummeting player counts, ongoing struggles with Marathon, and Sony writing off more than $750 million from its $3.6 billion acquisition.

Destiny 2 will remain online and available to play for the foreseeable future despite the end of active development.
That title has struggled to attract a particularly large playerbase despite positive reviews.
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Bungie will restore vaulted campaigns, destinations, and raids to Destiny 2 as the first step toward preserving the franchise and building a stronger long-term future. The reversal follows widespread fan backlash after the game’s final major update with the Monuments of Triumph.
Bungie has published a roadmap for Marathon covering updates from October 2026 to March 2027 that expand game modes and player options. The changes aim to support different playstyles while preserving the core PvEvP experience.
Xbox confirmed it is eliminating 268 roles across Halo Studios, other first-party studios, and the XGS management layer, and is reorganizing studios so Activision develops the next Halo while Obsidian moves under Bethesda. Official Xbox Wire says the company is roughly three-quarters through its previously announced 3,200-role restructuring.
Sony is testing immediate wallet credits for buyers of select PlayStation Store games including The Blood of Dawnwalker and Resonance: A Plague Tale Legacy, with credits as high as $10 appearing after purchase. The test, linked to a Wallet Credits app first spotted in February 2026, could point to a larger loyalty programme while mirroring long-standing Xbox Store tactics.
Hideo Kojima revealed he learned of Sony's decision to cancel funding for Physint during a June Zoom call, leaving him in shock and immediately concerned for his studio's 200 employees and its 10th anniversary. The news comes after PlayStation publicly stepped away earlier this month and Xbox took over the project, highlighting the tough conditions across the game industry.