Epic Games introduced the Unreal MCP plugin for Unreal Engine 5.8, letting large language models interface directly with the editor through text prompts to generate furniture, build cityscapes or implement player hazards. Michael Lentine stressed that developers stay in control while the tool reportedly reduces complex tasks from months of manual effort to just days, arriving amid persistent debate over generative AI adoption in game development.

What we've shown here today would take months to build by hand, but with the MCP server and Unreal, our artists were able to make all of this in days,
When you lower the technical friction, you can iterate more and make better games.
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Epic Games revealed Unreal Engine 6 at the Rocket League Paris Major, positioning an updated version of the vehicle sports game as the engine’s first title. The announcement arrives four years after UE5 while the existing Rocket League continues to run on two-decade-old UE3 technology.
Epic Games has announced the AI MegaJam, a November 12-15 event where creators will build games in four days using AI tools with Unreal Engine and UEFN. The jam offers cash prizes plus development continuation grants of up to $50,000 for standout projects.
Epic has released a preview of its rebuilt Epic Games Launcher, according to the company's announcements. The new version boots in 5.47 seconds (46% faster than Steam) and loads its library 30 times faster than the prior launcher while adding Linux support.
Disney has stated it is not pursuing a full buyout of Epic Games. The company instead plans additional Fortnite collaborations over the next two years to showcase the value of its existing $1.5 billion stake.
Halo Studios has canceled Project Ekur, its Unreal Engine 5 multiplayer prototype developed by Certain Affinity. The move comes amid ongoing Halo remake efforts and leaves fans without a new multiplayer title in the near term.