The Circuitry
THE CIRCUITRYYour one-stop source for all tech news
HOMETODAYNEWSFEEDEVENTS
BOOKMARKS
RSS
© 2026 The Circuitry
About UsSourcesContactCorrectionsPrivacy
  • Home
  • Feed
  • Today
  • Saved
Scroll for more
Verification
VERIFIEDConfidence: HIGH
Source identified
Claims cross-referenced
No discrepancies found
Fact-check summary

Multiple outlets including The Sixth Axis and The Game Business corroborate Xbox CSO Matthew Ball's June 16 statements affirming long-term Gears and Clockwork Revolution exclusivity.

Sourcing
1source

via Kotaku

Kotaku · track record
19Stories
100%Verified
730d
All sources →
Markets
MSFT···

Live quote · not investment advice

Home/Gaming/Xbox Rejects Claims That Gears Exclusivity Push Is Short-Lived
VERIFIEDBy Xavier Rivera· ·2 min read

Xbox Rejects Claims That Gears Exclusivity Push Is Short-Lived

Xbox chief strategist Matthew Ball stated on June 16 that the new Gears title and Clockwork Revolution will remain exclusive to Xbox platforms with no plans to reverse course. The confirmation counters rumors that the shift back to exclusivity is temporary amid financial pressures and upcoming mass layoffs at the company.

Source:Kotaku
Post
Xbox Rejects Claims That Gears Exclusivity Push Is Short-Lived
TL;DRAI · 60 sec read

Xbox rejects speculation that withholding the new Gears title from PlayStation 5 is a short-term fix for weak earnings. Matthew Ball confirms the exclusivity approach is a permanent shift, with major platform-specific releases planned each year and no reversal under discussion.

Xbox has pushed back against speculation that its renewed focus on platform-specific titles, including the decision to withhold the upcoming Gears title from PlayStation 5, amounts to nothing more than a fleeting tactic. Chief strategist Matthew Ball declared on June 16 that the approach forms part of a lasting change rather than a maneuver that would later be abandoned.

Xbox addresses speculation about its exclusivity pivot. Abrupt shifts within the company have left many observers uncertain about its future path. The reveal during the June event that the new Gears entry would skip PlayStation 5 represented a clear departure from the multiplatform stance Microsoft had adopted over the prior two years. Whispers circulated that this reversal served only as a short-term effort to regain favor while the gaming unit grappled with weak earnings.
There are no conversations and have been no conversations to reverse course.

A few observers speculated the step was intended to illustrate that locking down content this way ultimately fails to pay off financially, paving the way to scrap the policy entirely. The company has now declared those ideas inaccurate.
POST FROM @ballmatthew· Xbox chief strategist directly addressing the article's rumors about Gears exclusivity
https://x.com/ballmatthew/status/2066882462974673027

Ball confirms long-term commitment to exclusives. Ball posted on X on June 16 that both the new Gears title and Clockwork Revolution "will stay exclusive." He added, "There are no conversations and have been no conversations to reverse course." Ball further stated that fans should anticipate major platform-specific releases annually.
From The CircuitryThe Feed — live briefs across tech, all day.See what’s happening →

Speaking at a Game Business event the previous week, Ball explained that Microsoft highlighted several such titles at the showcase to demonstrate the change reflected a fundamental strategic evolution instead of a one-time celebration of the console line's 25th anniversary. Indications point to additional announcements arriving in 2027 and later years, aligning with the anticipated debut of the next-generation Project Helix console.

Details on exclusivity decisions remain limited. How exactly selections will be determined for future releases—what receives full lockdown and what reaches other systems—stays unclear. During the same event, Ball received a question on why Clockwork Revolution would appear solely on Xbox Series X/S in 2026 while the forthcoming Senua title from Ninja Theory would not; he offered "No comment" then.

Earlier coverage has detailed that Microsoft is reportedly pursuing the closure of multiple internal teams, among them Double Fine, Ninja Theory, and Compulsion Games. The moves coincide with preparations for widespread staff reductions stemming from dismal profit margins across the gaming business. The head of Xbox Game Studios stepped down just ahead of those cuts.
Why this mattersAI · ~100 words

Tap a lens to see what this story means for you.

Reader-supported
DonateBuy me a coffee →Follow@thecircuitry_ →

Reader-supported · Daily Brief

Daily brief at 7 AM ET. Top tech stories, every morning. Sourced and fact-checked.

HELP US IMPROVE
From The Circuitry

See what’s happening right now

The Feed runs all day — short, verified briefs the moment they break.

Open the Feed →
From The Circuitry

Follow @thecircuitry_

Every story we publish, on X as it happens. No noise between.

Follow on X ↗

Reader-supported

The Circuitry is a passion project I've always wanted to build, and I love the work behind it.

Running it costs real money. APIs, hosting, time. To keep improving the site and growing this into something useful for everyone, those costs have to be covered.

Any contribution is appreciated. If not, no pressure. Thanks for reading.

Buy me a coffee
XboxGears of WarExclusives
More fromKotaku
  • Pokopia Adds Free Underwater Dive Update This August

    Gaming · 8d
  • Clockwork Revolution Gameplay Trailer Reveals 2027 Xbox Exclusive

    Gaming · 10d
  • Valve Confirms Summer Ship Date for Steam Machine and Frame

    Gaming · 13d
More inGaming
  • PlayerUnknown Productions ends Prologue: Go Wayback! development as it leaves early access

    Gaming · 11h
  • Unreal Engine 5.8 gains Unreal MCP plugin for direct LLM integration

    Gaming · 18h
  • Capcom reveals four playable titles for Gamescom 2026

    Gaming · 18h
SupportThe Work

The Circuitry is reader-supported. If you find the daily brief useful, you can buy me a coffee to keep it going.

Buy a coffee →
SubscribeCircuitry Brief

Daily brief at 7 AM ET. Top tech stories, every morning.

MORE IN GAMING

PlayerUnknown Productions ends Prologue: Go Wayback! development as it leaves early access

PlayerUnknown Productions has converted Prologue: Go Wayback! to a free title on Steam and is providing unrestricted refunds until August 17 2026 after halting all further development. The unfinished survival game from the PUBG creator's studio has left early access with its final update.

Unreal Engine 5.8 gains Unreal MCP plugin for direct LLM integration

Epic Games introduced the Unreal MCP plugin for Unreal Engine 5.8, letting large language models interface directly with the editor through text prompts to generate furniture, build cityscapes or implement player hazards. Michael Lentine stressed that developers stay in control while the tool reportedly reduces complex tasks from months of manual effort to just days, arriving amid persistent debate over generative AI adoption in game development.

Capcom reveals four playable titles for Gamescom 2026

Capcom will showcase playable demos of Dragon’s Dogma 2: Dark Arisen, the new Mega Man title, Onimusha: Way of the Sword, and Street Fighter 6 at Gamescom 2026. The booth features 60 stations across more than 950 square meters with live German-language programming.