Sony Records $560M Loss on Bungie Acquisition
Sony recorded a $560 million impairment cost on its Bungie acquisition in Q4 of fiscal 2025, contributing to nearly $765 million in total losses for the year. Marathon has failed to sustain top 10 playership or high concurrent numbers while Destiny 2 hits record lows on Steam, raising prospects of further cuts at the studio.

The company pointed to recording of impairment losses against Bungie, Inc.’s intangible and other assets to explain the negative factors. These totaled 31.5 billion yen in Q2, 88.6 billion yen in Q4, and 120.1 billion yen for FY25 overall.
Sony recorded a total of nearly $765 million lost for the entire year on the Bungie deal. The company noted the possibility of additional losses from the acquisition in fiscal year 2026.
Sony purchased Bungie for $3.6 million in 2022. Marathon has received praise from fans and reviewers but has been unable to stay in the top-10 most played games each week on PS5, Xbox Series X/S, or PC.
Two months after launch, Sony still has not confirmed sales numbers for the extraction shooter or total player counts. It is currently hovering between 10,000 and 15,000 concurrent players on Steam, the platform where it has reportedly sold the majority of its copies.
Destiny 2 is at its lowest point ever on Steam. Bungie has already undergone multiple rounds of mass layoffs following the acquisition and its previous CEO Pete Parsons was replaced. Fans are expecting another potential round of cuts due to expensive overhead and the floundering of its two current live service blockbusters.
Marathon has continued to flirt with more casual-friendly modes to attract newcomers. Momentum for the multiplayer shooter may not shift much in the short term without more aggressive overtures from Sony, which might include cutting the game's $40 price tag or implementing a free trial weekend.
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