Sony recorded a $560 million impairment cost on its Bungie acquisition in Q4 of fiscal 2025, contributing to nearly $765 million in total losses for the year. Marathon has failed to sustain top 10 playership or high concurrent numbers while Destiny 2 hits record lows on Steam, raising prospects of further cuts at the studio.

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Sony is testing immediate wallet credits for buyers of select PlayStation Store games including The Blood of Dawnwalker and Resonance: A Plague Tale Legacy, with credits as high as $10 appearing after purchase. The test, linked to a Wallet Credits app first spotted in February 2026, could point to a larger loyalty programme while mirroring long-standing Xbox Store tactics.
Sony confirmed on its July 31 earnings call that it will proceed with ending physical disc production for new PlayStation games by January 2028 despite fan criticism. The move reflects broader digitalization trends, as physical sales generated just over $781 million in fiscal 2025 compared to $6.5 billion from digital games and $8.4 billion from in-game purchases.
Sony executives outlined plans for the next PlayStation to provide brand-exclusive value instead of competing directly with PCs, while expanding play options beyond the living room through peripherals such as monitors and speakers. The statements respond to audience shifts toward PC gaming that occurred during the 2020 pandemic.
Bungie has published a roadmap for Marathon covering updates from October 2026 to March 2027 that expand game modes and player options. The changes aim to support different playstyles while preserving the core PvEvP experience.
Bungie will restore vaulted campaigns, destinations, and raids to Destiny 2 as the first step toward preserving the franchise and building a stronger long-term future. The reversal follows widespread fan backlash after the game’s final major update with the Monuments of Triumph.