The Circuitry
THE CIRCUITRYYour one-stop source for all tech news
HOMETODAYNEWSFEEDEVENTS
BOOKMARKS
RSS
© 2026 The Circuitry
About UsSourcesContactCorrectionsPrivacy
  • Today
  • Feed
  • Events
  • Saved
Scroll for more
Verification
VERIFIEDConfidence: HIGH
Source identified
Claims cross-referenced
No discrepancies found
Fact-check summary

Multiple outlets including Shacknews, IGN, Eurogamer, and PureXbox corroborate the VGC report on Matt Booty's GamerTag Radio interview confirming Xbox's multiplatform strategy for multiplayer/live-service games.

Sourcing
1source

via Video Games Chronicle

Video Games Chronicle · track record
21Stories
100%Verified
330d
All sources →
Markets
MSFT···

Live quote · not investment advice

Home/Gaming/Xbox multiplayer games to stay multiplatform
VERIFIEDBy Xavier Rivera· ·1.5 min read

Xbox multiplayer games to stay multiplatform

Xbox chief content officer Matt Booty confirmed that multiplayer and live service games will remain multiplatform while some titles become Xbox console exclusives. The clarification addresses player confusion after recent announcements and follows CEO Asha Sharma's emphasis on exclusive content to drive platform choice.

Source:Video Games Chronicle
Post
Xbox multiplayer games to stay multiplatform
TL;DRAI · 60 sec read

Xbox will keep its multiplayer and live service games on multiple platforms but make some single-player titles exclusive to its consoles. Decisions happen case by case with platforms revealed at release dates so the company can attract hardware buyers and honor prior multiplatform commitments.

Xbox will keep its multiplayer and live service games on multiple platforms even as it shifts some single-player titles to console exclusives.

Xbox reaffirms multiplatform strategy for key titles. Xbox chief content officer Matt Booty told GamerTag Radio that big multiplayer games and live-service games will continue to be multiplatform. This stance comes after the company announced two new console exclusives during its Xbox Games Showcase on Sunday.
Xbox chief content officer Matt Booty told GamerTag Radio that big multiplayer games and live-service games will continue to be multiplatform.
The exclusives, Gears of War: E-Day and Clockwork Revolution, are not timed exclusives. There are no plans to release them on PlayStation.
Future decisions to be made case-by-case. Booty said all future games will be either Xbox console exclusive or multiplatform depending on the game. The company will announce platforms when it reveals a release date so players know the choice.
From The CircuitryThe Feed — live briefs across tech, all day.See what’s happening →
Booty added that Xbox wants people to have a reason to buy an Xbox and be an Xbox fan. At the same time it wants to reward longtime players, noting that exclusives are important.
Booty added that Xbox wants people to have a reason to buy an Xbox and be an Xbox fan.
Previously announced titles will honor commitments. All games already confirmed for a PS5 release will still come to Sony's platform. This includes the upcoming Halo: Campaign Evolved, Fable and the PS5 port of Forza Horizon 6.

Booty explained that if Xbox has promised something to players it will honour that promise. He referenced a comment from Asha Sharma about making the right decision, not the fast decision, and said the company will keep thinking about this going forward.
Context follows recent executive comments on exclusives. The announcement of new Xbox console exclusives follows Xbox CEO Asha Sharma stating that the Xbox platform must have exclusive content and services. Sharma wrote on social media after the showcase that the company wants people to choose Xbox because of great games and experiences made for Xbox.
Why this mattersAI · ~100 words

Tap a lens to see what this story means for you.

Reader-supported
DonateBuy me a coffee →Follow@thecircuitry_ →Follow@thecircuitry.to →

Reader-supported · The Brief

Liked this? The Brief brings you the whole day in tech, verified, every morning. Two minutes, free forever.

HELP US IMPROVE
From The Circuitry

See what’s happening right now

The Feed runs all day — short, verified briefs the moment they break.

Open the Feed →
From The Circuitry

Follow @thecircuitry_

Every story we publish, as it happens. No noise between.

Follow on X ↗On Bluesky ↗

Reader-supported

The Circuitry is a passion project I've always wanted to build, and I love the work behind it.

Running it costs real money. APIs, hosting, time. To keep improving the site and growing this into something useful for everyone, those costs have to be covered.

Any contribution is appreciated. If not, no pressure. Thanks for reading.

Buy me a coffee
XboxGamingMultiplatform
More fromVideo Games Chronicle
  • PlayStation CEO affirms commitment to live-service games

    Gaming · 25d
  • Nintendo veteran Takashi Tezuka to stay on as production producer after leaving executive board

    Gaming · 26d
  • Sony sells region-locked PS5 at a loss to expand its Japanese audience

    Gaming · 27d
More inGaming
  • Xbox Backward Compatibility Arrives on PC Starting With Four Classic Games

    Gaming · 4h
  • Blood of Dawnwalker Enables Save Carry-Over to Future Games

    Gaming · 2d
  • Game of Thrones: War for Westeros Delayed to Early 2027

    Gaming · 2d
SupportThe Work

The Circuitry is reader-supported. If you find the daily brief useful, you can buy me a coffee to keep it going.

Buy a coffee →
SubscribeCircuitry Brief

Liked this? The Brief brings you the whole day in tech, verified, every morning. Free forever.

MORE IN GAMING

Xbox Backward Compatibility Arrives on PC Starting With Four Classic Games

Xbox Backward Compatibility has launched on PC in early release, bringing four original titles to computers and handhelds for the first time with new graphics features, license carryover, and Achievements planned later this year.

Blood of Dawnwalker Enables Save Carry-Over to Future Games

Rebel Wolves and Bandai Namco confirmed players can carry saves from The Blood of Dawnwalker into future Dawnwalker games. The feature supports a multi-game saga that leaps across centuries and cultures while maintaining a consistent story for protagonist Coen.

Game of Thrones: War for Westeros Delayed to Early 2027

Game of Thrones: War for Westeros, an RTS from PlaySide, has been pushed from 2026 to early 2027 to allow more polishing time. The announcement includes new clips of hero abilities, unit combat, and the Ashemark map, reminding fans the project is advancing toward a full Windows PC launch.