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Home/Gaming/Nintendo, Xbox, Ubisoft, EA, Riot and Google adopt Accessible Games Initiative tags
?UNDER REVIEWBy Xavier Rivera·Wednesday, November 4, 2026 at 11:15 AM AST·1.5 min read

Nintendo, Xbox, Ubisoft, EA, Riot and Google adopt Accessible Games Initiative tags

Six companies now display the ESA-led initiative's 25 voluntary accessibility tags on their stores and pages.

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Nintendo, Xbox, Ubisoft, EA, Riot and Google adopt Accessible Games Initiative tags
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TL;DRAI · 60 sec read

Nintendo, Xbox, Ubisoft, EA, Riot Games and Google have adopted the Accessible Games Initiative's 25 accessibility tags, VGC reports.

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Six companies, Nintendo, Xbox, Ubisoft, EA, Riot Games and Google, have adopted the accessibility tags created by the Accessible Games Initiative, according to Video Games Chronicle. The initiative is led by the Entertainment Software Association (ESA) and aims to make it clearer which games include specific accessibility features.

The initiative has 25 tags split into four groups: auditory, gameplay, input and visual. Examples include large and clear subtitles, text-to-speech, avoiding button-mashing, touch-only play, selectable difficulty and mono audio. Adoption is voluntary, and the tags can co-exist with other accessibility tagging systems.
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Nintendo shows the tags in the "About this Item" section of game pages on its website, and Nintendo of America announced its participation on November 2. Xbox has an Accessibility in Games page that lets users filter by tag. Ubisoft has tagged 80 of its games, and EA says players can find a game's tags in the EA app or on its website.

Riot Games has added a page explaining the accessibility features in each of its games, while Google shows the tags per game under the Game Info section on YouTube Playables.
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"Finding a game with the accessibility features you prefer should be straightforward," Accessible Games Initiative executive director Daniella Decker said in a statement. "As more companies adopt the Accessible Games Initiative tags, we are providing a shared language that makes accessibility features easier to recognize and games easier to discover."
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